My book on making 2D games is out! It's called Construct Game Development Beginners Guide by Packt Publishing and is aimed at teaching absolute beginners to make their own computer games with Construct Classic.
If you're interested in seeing what the book is like, PacktPub have an entire sample chapter available to read!
Here's the overview:
"Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you’ll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.
Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you’ll also learn the skills necessary to continue on and bring your game ideas to life.
Starting as a beginner to Construct Classic, you’ll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre.
This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own.
Construct Game Development Beginner's Guide will lead you on your journey of making games."
With the book done, I Had Hope should get some much deserved attention again, although an engine rewrite is looking pretty tempting (to allow for multiplayer, better modding, less crashing).
If you're interested in seeing what the book is like, PacktPub have an entire sample chapter available to read!
Here's the overview:
"Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you’ll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.
Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you’ll also learn the skills necessary to continue on and bring your game ideas to life.
Starting as a beginner to Construct Classic, you’ll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre.
This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own.
Construct Game Development Beginner's Guide will lead you on your journey of making games."
With the book done, I Had Hope should get some much deserved attention again, although an engine rewrite is looking pretty tempting (to allow for multiplayer, better modding, less crashing).