I Had Hope is a 2D top-down zombie survival game set in Alaska. It has been in development since December 2010 and released the Alpha v0.5 build and source publicly in order to rewrite the engine.
Aside from the features mentioned on the purchase page, the new engine will likely have these features as well:
-> Multi-floor buildings
-> Weather effects
-> Weapon and item modding
-> Animals
-> NPC's with AI to help players in quests and provide dialogue
-> Online and LAN multiplayer co-op for a large number of players (depending on how low-latency the network code turns out)
-> 2-4 player splitscreen, one on keyboard and mouse and the others on Xbox360 controllers (or just 4 Xbox 360 controllers), possibly mixing with online gameplay
Aside from the features mentioned on the purchase page, the new engine will likely have these features as well:
-> Multi-floor buildings
-> Weather effects
-> Weapon and item modding
-> Animals
-> NPC's with AI to help players in quests and provide dialogue
-> Online and LAN multiplayer co-op for a large number of players (depending on how low-latency the network code turns out)
-> 2-4 player splitscreen, one on keyboard and mouse and the others on Xbox360 controllers (or just 4 Xbox 360 controllers), possibly mixing with online gameplay