It's been a while since I have updated my blog! Sorry, life got pretty busy between when I changed my line of work away from full-time game development into a more work/life balanced software development role ( and became a dad of 5 incredible kids! )
But that doesn't mean I've been doing nothing else all this time! 😁
Here's a few notable side projects I have been working on the past 5-ish years:
Artspark - A 3D / VR interactive art creation tool for students, youths, and artists to create experiences using a visual object placement editor and some LUA scripting. For Windows / Mac OSX / Oculus Rift and Meta Quest 1 devices ( Quest 2 and newer 'works' but loads all custom textures as black squares unfortunately )
Meta Quest Pro LED Eyes - A simple DIY project to expose the eye tracking data of the player to people outside the headset of a Meta Quest Pro using LED panels, just as a proof of concept / alternative to the Apple Vision Pro Eyesight feature
SixDOFinator - A Unity 3D PC VR experience designed to run inside WinlatorXR using its XrAPI, possibly the first 6DOF PC VR experience to run on a standalone device. Note: There is also a Minimal Project version for people who want standalone devices to support their own Unity 3D games in 6DOF VR without making a full Android port
HWXR - A PC VR conversion of the Halo CE VR mod by LivingFray over to WinlatorXR's XrAPI for playback Meta Quest 2, Meta Quest Pro, Meta Quest 3, Meta Quest 3 S, and Pico 4 Ultra (and maybe Play For Dream but that's untested). Full source code is available at Halo CE WXR
Tutorial for installing HWXR Early Access (requires a retail version of Halo: Combat Evolved 2003 by Gearbox for PC):
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