Showing posts with label Releases. Show all posts
Showing posts with label Releases. Show all posts

Tuesday, November 11, 2025

Still Making Things

It's been a while since I have updated my blog! Sorry, life got pretty busy between when I changed my line of work away from full-time game development into a more work/life balanced software development role ( and became a dad of 5 incredible kids! )


But that doesn't mean I've been doing nothing else all this time! 😁


Here's a few notable side projects I have been working on the past 5-ish years:


 

Artspark - A 3D / VR interactive art creation tool for students, youths, and artists to create experiences using a visual object placement editor and some LUA scripting. For Windows / Mac OSX / Oculus Rift and Meta Quest 1 devices ( Quest 2 and newer 'works' but loads all custom textures as black squares unfortunately )



Meta Quest Pro LED Eyes - A simple DIY project to expose the eye tracking data of the player to people outside the headset of a Meta Quest Pro using LED panels, just as a proof of concept / alternative to the Apple Vision Pro Eyesight feature

 


 

SixDOFinator - A Unity 3D PC VR experience designed to run inside WinlatorXR using its XrAPI, possibly the first 6DOF PC VR experience to run on a standalone device. Note: There is also a Minimal Project version for people who want standalone devices to support their own Unity 3D games in 6DOF VR without making a full Android port


 

HWXR - A PC VR conversion of the Halo CE VR mod by LivingFray over to WinlatorXR's XrAPI for playback Meta Quest 2, Meta Quest Pro, Meta Quest 3, Meta Quest 3 S, and Pico 4 Ultra (and maybe Play For Dream but that's untested). Full source code is available at Halo CE WXR

 

Tutorial for installing HWXR Early Access (requires a retail version of Halo: Combat Evolved 2003 by Gearbox for PC):





 

Thursday, May 23, 2013

Past Games: SimpleFPS V2.2


What It Is:
SimpleFPS is literally a "Simple First Person Shooter game" I created with Blitz3D between 2007 and 2008. You're able to run around a large plane and scale tall buildings while trying to survive an endless battle against the grey blocks and spheres that seek and attack you.

The game has no gore/violence, so it should be safe for any age audience.

The title menu for SimpleFPS 2.2


Features:
-Modifiable graphics and sounds
-Randomly generated levels
-Flying and ground enemies
-Random and level/score mode
-Open source*

*The full source is included in text format, requires Blitz3D to compile/edit.

An example of graphics mods in SFPS 2.2


Download it here: https://dl.dropboxusercontent.com/u/4714446/SimpleFPS_V2.2.zip
Or, play it on GameJolt: http://gamejolt.com/games/shooter/simplefps-v2-2/14802/

Note: The game is no longer in development, but please do let me know if you have any crashes or bugs. Tested on Windows XP 32-bit, Windows 7 64-bit, and Windows 8 64-bit.

Thursday, June 21, 2012

Download I Had Hope!

Now that we're re-making the engine, you can enjoy what was I Had Hope Alpha v0.5!

We won't be working on this version of I Had Hope anymore, so please do not report bugs, but if you have a feature suggestion feel free to let us know and we'll see if it will go into the new engine!

Download I Had Hope:

While we work on the new engine, we've released the Alpha v0.5 game and source for free!*

Alpha v0.5 Build - https://dl.dropbox.com/u/4714446/IHH/IHadHope_Alpha05Build.zip

Alpha v0.5 Source - https://dl.dropbox.com/u/4714446/IHH/IHadHope_Alpha05Source.zip

Features that might make it into the next engine:

  • Multi-floor buildings
  • Weather effects
  • Weapon and item modding
  • Animals
  • NPC's with AI to help players in quests and provide dialogue
  • Online and LAN multiplayer co-op for a large number of players (depending on how low-latency the network code turns out)
  • 2-4 player splitscreen, one on keyboard and mouse and the others on Xbox360 controllers (or just 4 Xbox 360 controllers), possibly mixing with online gameplay

Want to edit the game? Download Construct Classic:

Construct Classic R2 from Scirra.com

Non-standard effects and plugins used in I Had Hope:
Plugin - TextureSetter by R0J0hound
Plugin - Unique Sprite by lucid 
Behavior - Path Movement by R0J0hound
Effect - Coloured Outline by Luomu

Find any others that stop the source from loading up? Let us know and we'll link or upload it here!

Having problems running the game? Try installing these:


Latest Direct X 9 (not 10 or 11) - http://www.microsoft.com/download/en/details.aspx?id=35

The Visual C++ 2005 Redist - http://www.microsoft.com/download/en/details.aspx?id=3387

*Read the Readme.txt file for licensing information